Haxe looks interesting for sure, I might try Haxe over Lua to be honest even tho I do prefer (optional typed) scripting language. But only if it’s well documented and supported by devs and community.
I personally think the most important part of a game-engine (and other frameworks/libraries) is:
- How intuitive and enjoyable it is to work with it
- How productive are you with it
Defold seems super polished and fun to work with, but I fear it’s feature wise not on level of Godot/Unity…? Arguably not even close? Is that right?
Which is a bummer. I feel like Defold community and especially the Defold Team is more enthusiastic and alive about their engine than some of the Godot team members with Godot.
I would really like to try and invest time in Defold, but I think as 1 person with limited resources… Godot would make games done quicker than Defold… which is a huge deal if we talk objectively…