Detailed comparison between Godot vs Defold?

Haxe looks interesting for sure, I might try Haxe over Lua to be honest even tho I do prefer (optional typed) scripting language. But only if it’s well documented and supported by devs and community.

I personally think the most important part of a game-engine (and other frameworks/libraries) is:

  1. How intuitive and enjoyable it is to work with it
  2. How productive are you with it

Defold seems super polished and fun to work with, but I fear it’s feature wise not on level of Godot/Unity…? Arguably not even close? Is that right?

Which is a bummer. I feel like Defold community and especially the Defold Team is more enthusiastic and alive about their engine than some of the Godot team members with Godot.

I would really like to try and invest time in Defold, but I think as 1 person with limited resources… Godot would make games done quicker than Defold… which is a huge deal if we talk objectively…

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