So, I’m a long time Godot user, I’m loving it, but obviously just like most software/tools it’s not perfect. Sadly Godot is the only Game Engine I know, so I don’t know how bad/good Godot is.
Now Defold’s source code got open, which made me more interested in the Defold game engine. Also a good opportunity to check out another game-engine.
Are there people who made 2 “serious/big” games with those 2 different engines? What’s your opinion?
What’s your opinion with GDscript/C# versus Lua?
Which has better GUI tool support?
What annoys you about Defold and Godot? And what do you like about them?
Most importantly (at least for me) which makes you the most productive?
I think Godot has better “all-round” game-development features and is more matured, while Defold has more polished 2D mobile development? Or is that an outdated view?
I’m personally interesting to build a game like FireEmblem/Advance Wars stylish 2D strategy game… I think Godot is overkill and it’s good time to test and built on Defold…