Hello everyone! ![]()
We are happy to announce our first major game made with Defold - Demidoff Corp.
Demidoff Corp is a 2D metroidvania with a vast atmospheric world and classic soulslike mechanics, set in the mythical world of Ural folk tales.
The game features exploration with precise platforming, a wide variety of enemy types, and tough boss fights. Game world consists of 7 diverse biomes, each with its own unique atmosphere and art.
Each enemy and boss in the game has their own distinct behavior and personality.
Demidoff Corp is based on Ural folklore. You play as Sable, a small furry creature who finds himself drawn into a mythical adventure.
An ancient evil awakens in the Ural Mountains, and a magical affliction spreads throughout the districts of the Demidov factories: animals lose their minds, and strange creatures begin appearing in the mines.
Why Defold
For this game, we were looking for an engine that would let a small team build a complex 2D project.
We needed built-in physics and easy integration with tools we already use: Lua, Tiled, and FMOD.
Our team consists mainly of game designers and artists, so it was important to choose an intuitive, easy-to-use engine. We wanted everyone on the team to be able to contribute to different parts of the game without a steep technical learning curve.
At the same time, the engine had to be fast and flexible enough for rapid prototyping of gameplay mechanics and new enemy types.
After researching different engines, we decided to use Defold for this project.
Other advantages of Defold include:
- Defold is actively developed and has a warm and welcoming community.
- It is possible to get help or ask a question directly to the engine developers.
- Good performance across different devices, support for multiple platforms.
- Access to the engine’s source code and the ability to look up the code when necessary.
Tech stack
The project uses:
- Defold engine
- FMOD audio engine, via extension-fmod
- Druid UI for user interface
- Dear ImGui for debug interfaces and tools, via extension-imgui
- Tiled for level editing, integrated with Defold via our own pipeline
To make enemies and bosses engaging and memorable, we use our custom behavior tree framework.
We have also developed our own localization solution, integrated with our service for translators - TG Localize. The game is currently available in 7 different languages.
Playtest applications are now open. Sign up for the playtest on the game’s store page to get access to the demo.
Wishlist now!
We plan to release Demidoff Corp on Steam in 2027.
