Hello! This is my first contribution to the Defold workspace and my first post to the forums.
I’ve been developing ideas on and off for a few weeks. One of the issues I ran into was the fact that Defold doesn’t support runtime tile animations. Most of the games that I love to play now and loved to play growing up boasted beautiful tilemap scenes with moving parts all over the place, so I couldn’t resist attempting to add this feature into my own ideas.
Defold Tilemap Animator (DTA) is a very simple Lua module that allows you to animate your tilemaps with just a single function call–and some additional animation group information, but that part is pretty fun so I don’t count it as a burden!
It can be improved substantially with new features, however it is in a workable state and able to be used with confidence in any Defold project. I will continue to update it in the future, so please let me hear your ideas if you’re interested.
This project should be on the Asset Portal soon, if it gets approved.