It’s an extension of the existing property system where you will be able to do things like:
go.property("my_atlas", resource.atlas("/atlas.atlas"))
function init(self)
go.set("#sprite", "image", self.my_atlas)
end
In the properties view of the editor you would get a file browser button next to the “My Atlas” property. There will be a number of different resource types that you can set as a property: material, font, atlas, texture, tile source etc