Hello! I’m getting back into PBR rendering and have made some progress on the pipeline parts of the extension. I’m currently adding editor integration via editor scripts to generate the input data needed for the rendering from .HDR images:
With the upcoming Defold 1.4.6 we have been refactoring a lot in the internals of the graphics adapters in order to support passing texture handles between gameobject world and render scripts, which essentially means that you can create a texture resource and pass it to the renderer to bind it as a texture in a draw command.
With all this going on, I’m getting very close to releasing a first alpha version, just need to fix the GL support and do some device testing first. But hopefully within the coming week!