Defold.nvim - Batteries-included development environment for the Defold game engine, powered by Neovim

Or “How to turn Neovim into a Defold IDE” :slight_smile:

I’ve been wanting to use Neovim with Defold and I couldn’t get other solutions I’ve found to run so I made my own which my brother and I have been using for a while now and I thought its perhaps a good time to share the project.

Features

  • Code Hot-Reloading: Make code tweaks and see them live in Defold, no waiting.
  • Defold Control from Neovim: Run Defold commands right from Neovim with custom shortcuts.
  • LSP Integration: Get Defold API hints and autocomplete in Neovim’s built-in LSP.
  • Dependency Annotations: Auto-load LSP annotations for your Defold dependencies.
  • Debugger: Step through your code and dig into issues with ease.
  • Snippets: Insert pre-made code snippets to save time.

Supports Linux, macOS and Windows although I’m only using Linux so mac and Windows might still be a bit rough. I’ve done some testing in VMs but would appreciate some feedback

https://github.com/atomicptr/defold.nvim

Just follow the install and setup instructions in the README and you should be good to go (if not write me a message and I try to get it fixed).

The most annoying part here was getting the debugger to run, the Defold editor is using MobDebug internally so I thought it would be a good idea if we’d use that too which turned out to take a bit of effort. Neovim similar to VSCode uses the Debug Adapter Protocol these days (nvim-dap) so the fastest way was to implement a sort of bridge between MobDebug and Neovim using a custom DAP implementation which you can find here GitHub - atomicptr/mobdap: Debug adapter implementation for Lua / ModDebug · GitHub which perhaps can be of use for other editor projects god knows :).

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Cool! We would like to make Defold compatible with DAP as it’s used in a lot of other IDEs.

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