I began development on this extension about a week ago, and it’s shaping up nicely. Defold Grid Engine (DGE) provides grid-based movement, interactions, and utility features to a Defold game engine project.
Grid systems are popular when working with tilemaps because they greatly simplify character movement, pathfinding, collision detection and response, and many other technical challenges. Grid systems also harbor a certain charm, probably due to their iconic usage in classic franchises like Pokémon and Fire Emblem. I have been itching to use grid mechanics in my own games, which led to the creation of DGE.
Let me know if you have any comments or suggestions for the module. At the time of v1.0 release, it is pretty minimal in that it only supports the bare basics: character movement, orientation, and tile interaction. I plan to also include pathfinding and other useful utility features in the near future.
I hope this is useful to someone out there. Happy Defolding. ^ _ ^