I’m the creator. Short audio layout tip that ports cleanly into Defold gain groups / factories — from an impact and screen-shake pack I just released.
In Defold you often already have a 0..1 value for camera shake. Use that same value to pick among pre-leveled files instead of riding one clip’s gain:
- Name each hit take with
_light/_medium/_heavysuffixes and locked loudness (heavier = more body and longer tail, same design). Keep families in folders like03_ground_slam/. - On hit: map
powerin 0..1 onto those tiers (thresholds at 1/3 and 2/3), play that file on an FX gain group; apply the samepowerto your shake script that frame. - Optional one-shots on the same message: sub drop under the hit, short shake sweetener, debris for what breaks.
- For collapsing rooms: loop a short rumble with fade in/out on a separate group rather than spam one-shots.
The free Lite has 22 sounds — light and heavy of each family (medium lives in the full set) — so you can prototype the message → factory wiring first:
search itch: Quakehammer Impact FREE Lite by yetiancai
I’m the creator. Sounds are generated by code written with AI assistance. AI tool: Grok Bot coding assistant (used only to write the generation code; current version as of Oct 2026).
Happy to answer Defold audio wiring questions on the tier pick.