@aglitchman It is my understanding that IE10 and below doesn’t support WebGL. So even if you fix the missing AudioContext the game wouldn’t run?
@britzl Yes, it wouldn’t run on browsers that doesn’t support WebGL.
Ah, I see. Sorry, I got minimum browser versions mixed up for WebGL and AudioContext. Indeed, then there’s a thin slice of IE11 users (2.4%) that can’t use Defold. We should perhaps add your patch to the default HTML template…
BTW, I saw that you had a patch for gamepads as well.Do you get a crash without it on some browser versions?
Yes, it’s for IE11, too. Defold engine crashes at
GLFW.refreshJoysticks on startup because Gamepad API is not implemented at all.
Does it happen even if you remove value(leave it empty) in
Could you please share the full error message you have in IE11?