It’s a giving time and we have a little present for you: a 3D third person playground sample where you can go around, collect gold and store it - it comes with a character controller, physics, virtual gamepad, and shadow mapping!
The credit goes to @sergeysinyavsky for preparing this example and Kay, Kenney and Mesh2Motion for the assets!
P.S. We will add a little bit of a manual/documentation for it and it will be added to the Samples in Defold welcome screen in the next release (after 1.12.0).
All of the objects are kinda jittery where they meet the ground though, when you move around. As if the objects and the ground are fighting over which one should be visible.
Edit: actually it’s not just near the ground. Check this video. The plants, the strap on the wood, the bottom of the rock, etc, are all jittery.
Try testing increasing the precision in the shaders? highp instead of lowp/medp you can see high versions of the shaders in the materials folder of the repo.