Defold 1.2.98
This release includes some bug fixes for the LiveUpdate and Native Extensions features, along with some miscellaneous fixes such as;
- GUI scenes with spine nodes (that include bones nodes) are now handled better during render batching. This should result in fewer draw calls, and possibly better performance for GUI scenes with large amounts of spine nodes.
- Playing sounds where paused when the gain was set to zero.
Engine
DEF-2129- Fixed: Better render batching for spine nodes with bones in GUIDEF-2497- Fixed: Sound was paused when gain is set to 0DEF-2475- Fixed: Certificate bug when building native extensions using old Defold installationDEF-2309- Fixed: Text enumeratorMARKED_TEXTwas in wrong order in editorDEF-2491- Fixed: Issue if a collection proxy was excluded previously but is now bundledDEF-1129- Fixed: Issue where fullscreen was activated even though immersive mode wasn’t activatedDEF-2508- Fixed: Build report showed uncompressed files as -1 B
