Defold 1.2.64 has been released

This release add the ability to load Spine scenes with IK constraints.

Use the new sys.get_connectivity() to check if there is a network connection. A feature very useful on mobile devices where it will report if it’s limited to cellular traffic.

Native crash logging can be accessed through the newly introduced crash.* namespace.

There is also a new option in game.project to control the maximum instance count per collection; max_instances under [collection].

The release also contains a collection of bug fixes mostly related to Android.

New features

  • Support for Spine and dynamic IK constraints
  • New project setting to control max instance count in collections
  • Native crash recording, exposed through the crash API
  • Network connectivity status API

Bug fixes

  • Performance bug related to the profiler
  • Freeze bug related to IAP on Android
  • Crash related to app invites on Android
  • Bug when listing scheduled local pushes on Android

Documentation

Added documentation for the push.* API.

ENJOY!

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Note that the documentation for push is available in the editor (as auto-completion). On-line docs will be released soon.