Defold 1.2.60 has been released

Defold 1.2.60

This release adds local notification scheduling along with a set of bug fixes. Local notifications (only iOS and Android) can be scheduled via the new push.schedule method and their callbacks are handled in the same way as remote push notifications (using push.set_listener).

New features

  • Local notifications (iOS and Android) with push.schedule.

Bug fixes

  • Fix for parsing WAV files that in some cases crashed the engine.
  • Removed physics scale being applied on angular velocity of physics objects.
  • Sprite component not translated when animation_done is received.
  • Fixed some performance issues related to non uniform scaling.

ENJOY!

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Important: note that the angular velocity physics fix is possibly a breaking change if your game relies on reading the angular velocity.

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