This release contains a new collection proxy feature. Now you can tell a proxy to load a collection asynchronously with the “async_load” message. Scaling of game objects has also been expanded to full 3D scaling (pass a vector3 instead of a number to go.set_scale()). When using custom resources (set as “custom_resources” under “[project]” in game.project), you can now specify a folder instead of individual files.
New features
- Asynchronous loading of collections.
- Non-uniform scaling of game objects is now possible.
- It is now possible to specify a folder and not only individual files as “custom_resources”.
Bug fixes
- pick_node() position was incorrect when using display profiles.
- Fix to make it possible to copy GUI components in outline view.
- Removed frequent warnings that spammed the console.
- Crash fix when calling push.register() without gcm_sender_id set on Android.
- Bundling could take a long time because builder incorrectly walked the same resource multiple times.
- Crash fix during in-app purchase currency conversion on Android.
Documentation updates
- Various API documentation fixes.
Enjoy!