Defold 1.2.192 has been released

Defold 1.2.192

Engine

  • Issue-3718 - Fixed: Camera properties are available via go.get()/set() and go.animate()
  • Issue-5591 - Fixed: NE: Add API hooks for logging with dmLog::RegisterLogListener()
  • Issue-6268 - Fixed: Remove shared editor libraries to slim the editor download size
  • Issue-6276 - Fixed: Update Darwin sdk to iPhoneOS 15 and macOS 12
  • Issue-6289 - Fixed: Copy node flipbook animation when cloning
  • Issue-6296 - Fixed: Replace socket select() with poll()
  • Issue-6301 - Fixed: Rebuilt luajit for ios simulator
  • Issue-6302 - Fixed: Removed duplicate symbol for iOS in glfw library
  • Issue-6306 - Fixed: Use dmVMath instead of Vectormath::Aos
  • Issue-6307 - Fixed: Fix ANR: SCREEN_OFF when android.app.NativeActivity.unloadNativeCode
  • Issue-6308 - Fixed: Use unicode string for the window title on Windows
  • Issue-6310 - Fixed: Save generated manifest keys and load keys from project options if specified
  • Issue-6313 - Fixed: Update opening of OpenGL 3.1 compat mode window
  • Issue-6317 - Fixed: Custom iterator for properties in label component. Add text field.
  • Issue-6318 - Fixed: Fixed API ref for set_maskbit() and updated examples
  • Issue-6321 - Fixed: Fix profiler scope in gui
  • Issue-6326 - Fixed: Ignore autobuilding for cubemaps
  • Issue-6329 - Fixed: Fix order of tilegrid physics setup
  • Issue-6330 - Fixed: Use 3 channels for DF font only if blur for shadow > 0
  • Issue-6331 - Fixed: Fix for unicode window title not being null terminated
  • Issue-6334 - Fixed: Docs: Updated clang dependency link
  • Issue-6342 - Fixed: Create WebGL 1.0 context on iOS < 15.2 (fix crash when game hangs on start).
  • Issue-6333 - Fixed: Crash in ParticleFX Assertion failed: size <= Capacity()
  • Issue-6351 - Fixed: Patch reported system name for iPads running OS version 15+

Editor

  • Issue-6338 - Fixed: Removed Sign iOS App menu option
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