Defold 1.2.192
Engine
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Issue-3718
- Fixed: Camera properties are available via go.get()/set()
and go.animate()
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Issue-5591
- Fixed: NE: Add API hooks for logging with dmLog::RegisterLogListener()
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Issue-6268
- Fixed: Remove shared editor libraries to slim the editor download size
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Issue-6276
- Fixed: Update Darwin sdk to iPhoneOS 15 and macOS 12
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Issue-6289
- Fixed: Copy node flipbook animation when cloning
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Issue-6296
- Fixed: Replace socket select() with poll()
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Issue-6301
- Fixed: Rebuilt luajit for ios simulator
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Issue-6302
- Fixed: Removed duplicate symbol for iOS in glfw library
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Issue-6306
- Fixed: Use dmVMath instead of Vectormath::Aos
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Issue-6307
- Fixed: Fix ANR: SCREEN_OFF
when android.app.NativeActivity.unloadNativeCode
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Issue-6308
- Fixed: Use unicode string for the window title on Windows
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Issue-6310
- Fixed: Save generated manifest keys and load keys from project options if specified
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Issue-6313
- Fixed: Update opening of OpenGL 3.1 compat mode window
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Issue-6317
- Fixed: Custom iterator for properties in label
component. Add text
field.
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Issue-6318
- Fixed: Fixed API ref for set_maskbit() and updated examples
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Issue-6321
- Fixed: Fix profiler scope in gui
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Issue-6326
- Fixed: Ignore autobuilding for cubemaps
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Issue-6329
- Fixed: Fix order of tilegrid physics setup
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Issue-6330
- Fixed: Use 3 channels for DF font only if blur for shadow > 0
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Issue-6331
- Fixed: Fix for unicode window title not being null terminated
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Issue-6334
- Fixed: Docs: Updated clang dependency link
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Issue-6342
- Fixed: Create WebGL 1.0 context on iOS < 15.2 (fix crash when game hangs on start).
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Issue-6333
- Fixed: Crash in ParticleFX Assertion failed: size <= Capacity()
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Issue-6351
- Fixed: Patch reported system name for iPads running OS version 15+
Editor
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Issue-6338
- Fixed: Removed Sign iOS App menu option
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