Release Notes
This sprint we’ve updated to iOS 15, macOS 12 and XCode 13. We have also added new functionality to several of our APIs and fixed a few bugs.
Engine
-
Issue-3459
- Fixed: Add ability to change collision object group and mask at run-time -
Issue-3645
- Fixed: Add possibility to rotate tiles in tilemap -
Issue-5066
- Fixed: Addtimer.trigger(handle)
function -
Issue-6185
- Fixed: Set window background color on startup -
Issue-6198
- Fixed: Set default mipmap generation filter to linear -
Issue-6227
- Fixed: Fixed material constant for Vulkan -
Issue-6235
- Fixed: Discard first random value after setting seed -
Issue-6236
- Fixed: Improved parser for v3 and v4 go.properties with a single value -
Issue-6239
- Fixed: Update “resource.get_text_metrics” docs -
Issue-6241
- Fixed: Set fd for file resource data to 0 after it has been closed -
Issue-6244
- Fixed: Addgo.get("#sprite", "animation")
-
Issue-6249
- Fixed: NE: NewLoadClass
method with activity parameter and fix order forOnCreate
/OnActivityResult
callbacks -
Issue-6251
- Fixed: NE: Added destroy function to DM_DECLARE_COMPONENT_TYPE -
Issue-6256
- Fixed: Fixed issue where particlefx could get wrong material constants -
Issue-6273
- Fixed: Fix build exception when local cache is enabled but no remote cache is set up. -
Issue-6283
- Fixed: Fix: bundling process doesn’t build textures from resource property overrides -
Issue-6284
- Fixed: Fixed issue with tilesource using indexed PNG -
Issue-6276
- Fixed: Update SDK to iOS 15, macOS 12 and XCode 13
Editor
-
Issue-6265
- Fixed: Fix freeze at project load time when an editor script requires another Lua module -
Issue-6267
- Fixed: Handle long file paths in the debugger -
Issue-6226
- Fixed: Added VSCode + Calva readme -
Issue-6238
- Fixed: Editor loads resources from dependencies only when needed