Defold 1.2.191 BETA

Defold 1.2.191 BETA

The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.

We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.

Please report any engine issues in this thread or in issues using Help → Report Issue

Thx for helping out!

Disclaimer

This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.

Access to the beta

Download the editor or bob.jar from Defold Downloads

Set your build server to https://build-stage.defold.com

Engine

  • Issue-3459 - Fixed: Add ability to change collision object group and mask at run-time
  • Issue-3645 - Fixed: Add possibility to rotate tiles in tilemap
  • Issue-5066 - Fixed: Add timer.trigger(handle) function
  • Issue-6185 - Fixed: Set window background color on startup
  • Issue-6198 - Fixed: Set default mipmap generation filter to linear
  • Issue-6227 - Fixed: Fixed material constant for Vulkan
  • Issue-6235 - Fixed: Discard first random value after setting seed
  • Issue-6236 - Fixed: Improved parser for v3 and v4 go.properties with a single value
  • Issue-6239 - Fixed: Update “resource.get_text_metrics” docs
  • Issue-6241 - Fixed: Set fd for file resource data to 0 after it has been closed
  • Issue-6244 - Fixed: Add go.get("#sprite", "animation")
  • Issue-6249 - Fixed: NE: New LoadClass method with activity parameter and fix order for OnCreate/OnActivityResult callbacks
  • Issue-6251 - Fixed: NE: Added destroy function to DM_DECLARE_COMPONENT_TYPE
  • Issue-6256 - Fixed: Fixed issue where particlefx could get wrong material constants
  • Issue-6273 - Fixed: Fix build exception when local cache is enabled but no remote cache is set up.
  • Issue-6283 - Fixed: Fix: bundling process doesn’t build textures from resource property overrides
  • Issue-6284 - Fixed: Fixed issue with tilesource using indexed PNG
  • Issue-6276 - Fixed: Update SDK to iOS 15, macOS 12 and XCode 13

Editor

  • Issue-6265 - Fixed: Fix freeze at project load time when an editor script requires another Lua module
  • Issue-6267 - Fixed: Handle long file paths in the debugger
  • Issue-6226 - Fixed: Added VSCode + Calva readme
  • Issue-6238 - Fixed: Editor loads resources from dependencies only when needed
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