I’ve started using Rive in earnest, here are a couple of Rive > Defold discrepancies:
The rendering is different, most notably anti aliasing and gradients.
Did I reconfigure something incorrectly, or is this something that might be improved in the future?
Another thing I noticed is that if a Rive scene contains multiple animations, animations that don’t use certain transforms inherit these keyframes from the other animation. For example, if a new completely static animation is created, this will inherit all animations from other animations unless a static key is added to all layers which are animated in the other animations. A bit hard to explain! This only happens in Defold, not the Rive editor.