Defold 1.2.188 has been released

I’m afraid the Gamecenter errors still happen when building (CMD+B) with Defold 1.2.188. The errors are listed in this post and appear to be identical.

Maybe the build server URL needs to be changed? I’m currently using https://build.defold.com.

UPDATE: Minimal project to recreate the issue:
GamecenterTest.zip (1.2 KB)

Errors with Defold 1.2.184:

/gamekit/src/GameCenterDelegate.mm
	Line 4: In file included from upload/gamekit/src/GameCenterDelegate.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~

              /gamekit/src/GameKit.cpp
	Line 9: 'DLIB_LOG_DOMAIN' macro redefined [-Wmacro-redefined]
#define DLIB_LOG_DOMAIN "GameKit"
        ^
	Line 9: previous definition is here
#define DLIB_LOG_DOMAIN "GAMEKIT"
        ^
	Line 10: In file included from upload/gamekit/src/GameKit.cpp:10:
In file included from /usr/local/extender-production/sdk/1f5712609c345f870b691a85d611d4825d22a718/defoldsdk//sdk/include/dmsdk/sdk.h:16:
In file included from /usr/local/extender-production/sdk/1f5712609c345f870b691a85d611d4825d22a718/defoldsdk//sdk/include/dmsdk/extension/extension.h:16:
'string.h' file not found
#include_next <string.h>
              ^~~~~~~~~~


              /gamekit/src/GameKit.mm
	Line 4: In file included from upload/gamekit/src/GameKit.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~


              /gamekit/src/GetCommands.mm
	Line 4: In file included from upload/gamekit/src/GetCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~

              /gamekit/src/ImageBitmap.h
	Line 4: In file included from upload/gamekit/src/ImageBitmap.mm:4:
'GameKit/GameKit.h' file not found
#import <GameKit/GameKit.h>
        ^~~~~~~~~~~~~~~~~~~


        /gamekit/src/LuaEvents.cpp
	Line 4: In file included from upload/gamekit/src/LuaEvents.cpp:4:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~


              /gamekit/src/LuaStackDump.h
	Line 7: In file included from upload/gamekit/src/LuaStackDump.cpp:4:
In file included from upload/gamekit/src/LuaStackDump.h:7:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~


              /gamekit/src/RealTimeCommands.mm
	Line 4: In file included from upload/gamekit/src/RealTimeCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~


              /gamekit/src/SendCommands.mm
	Line 4: In file included from upload/gamekit/src/SendCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~


              /gamekit/src/ShowCommands.mm
	Line 4: In file included from upload/gamekit/src/ShowCommands.mm:4:
'stdio.h' file not found
#include_next <stdio.h>
              ^~~~~~~~~

Errors with Defold 1.2.188:

/gamekit/src/GameCenterDelegate.mm
	Line 9: In file included from upload/gamekit/src/GameCenterDelegate.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^

/gamekit/src/GameKit.mm
	Line 9: In file included from upload/gamekit/src/GameKit.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^

/gamekit/src/GetCommands.mm
	Line 9: In file included from upload/gamekit/src/GetCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^

/gamekit/src/ImageBitmap.h
	Line 4: In file included from upload/gamekit/src/ImageBitmap.mm:4:
In file included from upload/gamekit/src/ImageBitmap.h:4:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^

/gamekit/src/RealTimeCommands.mm
	Line 9: In file included from upload/gamekit/src/RealTimeCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^

/gamekit/src/SendCommands.mm
	Line 9: In file included from upload/gamekit/src/SendCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^

/gamekit/src/ShowCommands.mm
	Line 9: In file included from upload/gamekit/src/ShowCommands.mm:9:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameKit.framework/Headers/GameKit.h:19:
In file included from /usr/local/extender-production/platformsdk/MacOSX11.3.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h:48:
property with 'retain (or strong)' attribute must be of object type
@property (nonatomic, strong) dispatch_queue_t handlerQueue API_AVAILABLE(macos(10.9), ios(7.0), tvos(7.0));
^