Defold 1.2.187 BETA

Defold 1.2.187 BETA

The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.

We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.

Please report any engine issues in this thread or in issues using Help → Report Issue

Thx for helping out!


This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.

Access to the beta

Download the editor or bob.jar from Defold Downloads

Set your build server to

Release notes

This sprint we’ve continued fixed a few crashes and also added an asset cache to Bob.jar

For builds that take a long time it can be beneficial to use the new asset cache built into bob.jar.
Pass in --resource-cache-local <local path> to use a local cache, and use --resource-cache-remote <url> if the asset cache is remote. The documentation can be found here, with an example of a basic Python http server.


  • Issue-5984 - Added: Bob.jar: Add support for a local and remote asset cache to speed up builds

  • Issue-5962 - Fixed: Catch exception when SVG xml fails to load in the editor

  • Issue-5989 - Fixed: Improved the error message from engine when reaching the max number of possible draw calls

  • Issue-5998 - Fixed: Check for a gamepad packet when processing input actions

  • Issue-6000 - Fixed: Check that the socket is valid before trying to close it

  • Issue-6006 - Fixed: Updated scripts/docker/ to use clang-10

  • Issue-6011 - Fixed: NE: Added build_id=uuid to Android extender builds

  • Issue-6013 - Fixed: Crash fix: Create sound system even when OpenDevice fails

  • Issue-6017 - Fixed: NE/Android: Copy shared libraries from dependencies to aab file

  • Issue-6020 - Fixed: LU: Fail gracefully if manifest file failed to load from zip archive

  • Issue-6021 - Fixed: Android: Cleanup the OpenGL context when the engine window is closed

  • Issue-6024 - Fixed: Minimize number of preallocated render objects for the sprite component