The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help → Report Issue
Thx for helping out!
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Download the editor or bob.jar from Defold Downloads
Set your build server to https://build-stage.defold.com
This sprint we’ve continued fixed a few crashes and also added an asset cache to Bob.jar
For builds that take a long time it can be beneficial to use the new asset cache built into bob.jar.
--resource-cache-local <local path> to use a local cache, and use
--resource-cache-remote <url> if the asset cache is remote. The documentation can be found here, with an example of a basic Python http server.
Issue-5984- Added: Bob.jar: Add support for a local and remote asset cache to speed up builds
Issue-5962- Fixed: Catch exception when SVG xml fails to load in the editor
Issue-5989- Fixed: Improved the error message from engine when reaching the max number of possible draw calls
Issue-5998- Fixed: Check for a gamepad packet when processing input actions
Issue-6000- Fixed: Check that the socket is valid before trying to close it
Issue-6006- Fixed: Updated scripts/docker/run.sh to use clang-10
Issue-6011- Fixed: NE: Added build_id=uuid to Android extender builds
Issue-6013- Fixed: Crash fix: Create sound system even when OpenDevice fails
Issue-6017- Fixed: NE/Android: Copy shared libraries from dependencies to aab file
Issue-6020- Fixed: LU: Fail gracefully if manifest file failed to load from zip archive
Issue-6021- Fixed: Android: Cleanup the OpenGL context when the engine window is closed
Issue-6024- Fixed: Minimize number of preallocated render objects for the sprite component