Defold 1.2.186 BETA
The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help → Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Access to the beta
Download the editor or bob.jar from Defold Downloads
Set your build server to https://build-stage.defold.com
Release notes
This sprint we’ve fixed a few crashes, improved on the gamepad support for Android, and added some physics fixes.
The collision object now has a property bullet
, that allows you to enable continuous collision detection. It is only supported in 2D physics.
Our gamepad system now supports reading raw input from connected devices with an unknown identifier.
WIP
We’re continuing working on our editor/pipeline plugin support, and are anticipating a first alpha release of the Rive extension this week.
Also, we’re currently working on an asset cache system for Bob. This will help reduce long build times for certain assets (i.e. compressed textures).
Engine
-
Issue-3191
- Added: Collision objects now has the propertybullet
-
Issue-5931
- Fixed: macOS: Fixed bob.jar crash on M1 macs -
Issue-5933
- Fixed: macOS: Crash fix for macOS fullscreen mode -
Issue-5936
- Fixed: Android: Bundle tool now uses uppercase “UNIVERSAL” -
Issue-5937
- Fixed: Update scaling in 2d physics when dynamic transforms are enabled -
Issue-5963
- Fixed: Android: Don’t load keystore password file in bob when calling bundletool -
Issue-5964
- Fixed: Include the width of trailing whitespace when linebreaks are disabled -
Issue-5967
- Fixed: Map unknown gamepads and read raw gamepad packets -
Issue-5973
- Fixed: Added liveupdate_null library -
Issue-5976
- Fixed: Bob.jar: Added --archive-resource-padding= for padding between resources in the game archive -
Issue-5980
- Added: Android: Added AKEYCODE_BUTTON_1 to 16 to the supported gamepad buttons