Defold 1.2.185 BETA
The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help → Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Access to the beta
Download the editor or bob.jar from Defold Downloads
Set your build server to https://build-stage.defold.com
Release notes
This sprint we’ve updated to iOS 14.5, MacOS 11.3 and Xcode 12.5. As always, please let us know if you find any issues with the updgrade.
We’ve also updated our Android build tools to use the d8
tool for creating the .dex files.
As a consequence of updating the Android build tools, we also had to update our LuaJIT implementation.
It is still 2.1.0 beta3
but it’s from a month ago. Our previous version was from 2017 (!).
Work in progress
We’ve also continued our work on our new Rive and Spine extensions (actually 2 Spine extensions).
They’re not quite ready just yet, but we’ll let you know when they are ready for testing.
Engine
-
Issue-5726
- Updated: Android dx to d8 migration -
Issue-5900
- Updated: Luajit 2.1.0 beta3 update -
Issue-5920
- Updated: Udated sdks to iOS 14.5, macOS 11.3, Xcode 12.5 -
Issue-5853
- Fixed: Fixed crash in Lua callstack logging -
Issue-5859
- Fixed: Fail a build if the project contains more than one .project file -
Issue-5887
- Fixed: Option for recursive check ingui.is_enabled()
-
Issue-5916
- Fixed: Don’t skip whitespace on single-line text -
Issue-5922
- Fixed: Updated the texture compression levels