This sprint we’ve continued to tweak the Android controller support.
We’ve also made some optimizations to build/archive size, if the project used a lot of embedded gameobjects/components.
There are also some quality-of-life fixes, like excluding build folders and better support for requiring standard Lua models.
Engine
Issue-5405- Added: Addedphysics.wakeup()for collision objectsIssue-3588- Fixed: Increased support for Android controllersIssue-5763- Fixed: Fixed spine animation callbackIssue-5796- Fixed: Fix for uninitialized render constantsIssue-5809- Fixed: Bob merges identical (embedded) gameobject/component filesIssue-5824- Fixed: Added support for excluding project foldersIssue-5825- Fixed: Crash handler context fixIssue-5837- Fixed: Fixed Lua callback fixes for sprite and modelIssue-5844- Fixed: Fixed animated render constant crashIssue-5851- Fixed: Fixed android gamepad issuesIssue-5861- Fixed: Ignore Lua require calls for Lua standard libraries and Defold extrasIssue-5864- Fixed: Fix for render constants for spine, tilegrid and model componentsIssue-5865- Fixed: Draw font shadow also when the font has no outlineIssue-5869- Fixed: Added engine info and link to html5 builds to promote DefoldIssue-5870- Fixed: Fixed gui layout event messageIssue-5873- Fixed: Added Joy-Con support on Android