This sprint we’ve continued to tweak the Android controller support.
We’ve also made some optimizations to build/archive size, if the project used a lot of embedded gameobjects/components.
There are also some quality-of-life fixes, like excluding build folders and better support for requiring standard Lua models.
Engine
-
Issue-5405
- Added: Addedphysics.wakeup()
for collision objects -
Issue-3588
- Fixed: Increased support for Android controllers -
Issue-5763
- Fixed: Fixed spine animation callback -
Issue-5796
- Fixed: Fix for uninitialized render constants -
Issue-5809
- Fixed: Bob merges identical (embedded) gameobject/component files -
Issue-5824
- Fixed: Added support for excluding project folders -
Issue-5825
- Fixed: Crash handler context fix -
Issue-5837
- Fixed: Fixed Lua callback fixes for sprite and model -
Issue-5844
- Fixed: Fixed animated render constant crash -
Issue-5851
- Fixed: Fixed android gamepad issues -
Issue-5861
- Fixed: Ignore Lua require calls for Lua standard libraries and Defold extras -
Issue-5864
- Fixed: Fix for render constants for spine, tilegrid and model components -
Issue-5865
- Fixed: Draw font shadow also when the font has no outline -
Issue-5869
- Fixed: Added engine info and link to html5 builds to promote Defold -
Issue-5870
- Fixed: Fixed gui layout event message -
Issue-5873
- Fixed: Added Joy-Con support on Android