In this release we’ve added controller support for Android.
We’ve also updated the texture compression with some optimizations, that will allow for better compression using the different compression levels.
We have also done some good improvements on the archive building. Although it varies between projects, our medium sized test project took many minutes less to build and the resulting bundle was several megabytes smaller.
Work in progress
We’re continuing our work with the Rive.app support (sneak peek).
At the same time we’re also extending our C++ api’s in the Defold SDK, to allow us to create extensions that provide components, resources, pipeline and editor plugins. (current progress)
Engine
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Issue-5798
- Added: Add support for Android controllers -
Issue-5762
- Fixed: Update dmloader.js to invoke callbacks on retry -
Issue-5763
- Fixed: Fixed sound Lua callback -
Issue-5773
- Fixed: Fixed crash at shutdown on an uninitialized sound system -
Issue-5776
- Fixed: iOS: Fixed crash when user shuts down app while engine is rebooting -
Issue-5782
- Fixed: Updated sound property docs -
Issue-5786
- Fixed: Updated documentation for tilemap.set_tile() -
Issue-5787
- Fixed: Updated Basis Universal to v1.15 with rdo optimizations -
Issue-5796
- Fixed: Removed render constants as default for Sprite + Label -
Issue-5800
- Fixed: Optimize the ManifestBuilder lookups -
Issue-5802
- Fixed: Optimized resource lookups when creating archives -
Issue-5804
- Fixed: Optimized manifest file size -
Issue-5817
- Fixed: Fixed issue with for 3d convex shape