Defold 1.2.174
This release was mainly focused on adding support for iOS 14 as soon as it came out.
We’ve also taken the opportunity to fix some issues regarding the AAB bundling for Android.
Since it’s a brand new major OS version, we’d like you to keep an eye out to make sure that it works as intended.
E.g. building properly and running on the devices (old and new).
We’d also like you to test and verify that the AAB issues have been fixed and are working again on all platforms (osx, win32, linux)
Thank you!
Engine
Issue-5057- Fixed: Added support for iOS 14.0Issue-5207- Fixed: Make sure to generate the debug.keystore from the project rootIssue-5154- Fixed: Fix Android bundler to copy manifest+resources from correct architectureIssue-5191- Fixed: Copy android assets to correct folder when creating AABIssue-5209- Fixed: run jarsigner from java home folderIssue-5210- Fixed: Make sure to get full path to java home bin folder for jarsignerIssue-5016- Fixed: Single layout gui generates layout changed messageIssue-5077- Fixed: Font blur won’t affect font cursorIssue-5153- Fixed: Added missingmesh.max_countvalue to game project propertiesIssue-5212- Fixed: Android:WINDOW_RESIZEDisn’t sent every frameIssue-5216- Fixed: Android: Back button doesn’t shut down the appIssue-5249- Fixed: Android: sys.exit() didn’t shut down the appIssue-5165- Fixed: NE: Manifest merge tool can now merge arrays in plistIssue-5145- Added: NE: Added dmSocket::Select functions to dmSdkIssue-5161- Added: NE: Added dmSocket::SetQuickAckIssue-5163- Added: NE: Added dmSocket::Connect et al to dmSocketIssue-5156- Fixed: NE: Exclude record library from release (remote) builds
Contributions
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Read more at Defold Community Donations