The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help -> Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
This interim release was planned in order to support iOS 14 as soon as it came out.
We’ve also taken the opportunity to fix some issues regarding the AAB bundling for Android.
Since it’s a brand new major OS version, we’d like some help from the community to test that it works as intended. E.g. building properly and running on the devices (old and new).
We’d also like you to test and verify that the AAB issues have been fixed and are working again on all platforms (osx, win32, linux)
I’m getting Internal Server Error when I try to build any project that uses DefOS on 1.2.174:
2020-09-21 11:27:15.324 212218 [JavaFX Application Thread] WARN editor.app-view - {:line 816}
clojure.lang.ExceptionInfo: Failed to build engine, status 500: Internal Server Error
at editor.engine.build_errors$build_error.invokeStatic(build_errors.clj:463)
at editor.engine.native_extensions$build_engine_archive.invokeStatic(native_extensions.clj:257)
at editor.engine.native_extensions$get_engine_archive.invokeStatic(native_extensions.clj:301)
at editor.engine$get_engine.invokeStatic(engine.clj:197)
at editor.app_view$async_build_BANG_$fn__45778$fn__45784.invoke(app_view.clj:766)
at editor.app_view$async_build_BANG_$fn__45778.invoke(app_view.clj:764)
at clojure.core$binding_conveyor_fn$fn__5739.invoke(core.clj:2030)
at clojure.lang.AFn.call(AFn.java:18)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
at java.base/java.lang.Thread.run(Thread.java:834)
EDIT: I changed the build server to https://build.defold.com/ then back to https://build-stage.defold.com/ and the issue seems to have gone way.
Picked up JAVA_TOOL_OPTIONS:
Picked up _JAVA_OPTIONS:
Error occurred during initialization of boot layer
java.lang.module.FindException: Module jdk.jartool not found
thanks
i didnot put keystore bec like keystore i made from manual i did not have a txt with password , or do not know how create the syntax of it
i done debug bundle with debug.keystore and debug.keystore.pass.txt and has saw the same
error
unknown source:
Picked up JAVA_TOOL_OPTIONS:
Picked up _JAVA_OPTIONS:
Error occurred during initialization of boot layer
java.lang.module.FindException: Module jdk.jartool not found
ok i will download a new version of beta thanks , do i need change the preferences of server again? thanks
ok i read up need change server as you said before
thanks
@britzl it work with new install worked!!! thanks a lot
nice i open in mobile but not work normal now must do changes… instead start at logo start in other screen and is stuck cant press sth. Was at middle seem ok i think but was stuck. Do i must rebuilt all in different
resolution? or can sth be done with render? nice first joy now sadness i have a road ahead nice is in pc
works normal with joystick also
We’ve have pushed some fixes to the 1.2.174 beta and the build-stage.defold.com to solve the resource issues when bundling for Android. A new beta (SHA1: 5d8d6d6ed04e9d6ed8c577e558f6ad767e2e3735) should be available in 20 minutes or so. The build server has already been updated.
We’ve tested with a few different projects with and without extensions and so far everything seems to finally be back on track and working, BUT we would also appreciate if you could test with your own projects and report back to us if something isn’t working in the bundling process.
I’m using the Defold App Manifest Generator to optimize my game for stuff I don’t need like Physics2D, Physics3D, Records, and Profiler. Defold App Manifest Generator
I’m not sure if this is the latest release of the beta that is causing the following error.
Line 1: Cannot create property=platforms for JavaBean=com.defold.extender.Configuration@31cee5b
in 'string', line 1, column 1:
context:
^
Cannot create property=aapt2compileCmd for JavaBean=com.defold.extender.PlatformConfig@2b8de841
in 'string', line 227, column 5:
env:
^
Unable to find property 'aapt2compileCmd' on class: com.defold.extender.PlatformConfig
in 'string', line 267, column 22:
aapt2compileCmd: 'aapt2 compile {{resourceFile}} ...
^
@vnieu which version of Defold (share Help->About) are you using? Can you also confirm that you are using build-stage.defold.com in editor preferences?
I’m using version 1.2.174 beta channel.
I’ve just set the build server to https://build-stage.defold.com and now it just says ‘Ready’ at the bottom left corner when I try to build.