Defold 1.2.173 BETA
The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help -> Report Issue
Thx for helping out!
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Access to the beta
Download the editor or bob.jar from http://d.defold.com/beta/
Set your build server to https://build-stage.defold.com
In an effort to drastically reduce the number of ANR’s on Android, we’ve moved the main game thread to a different thread.
This change removes any stalls between the UI thread and the engine thread (e.g. from long running user functions).
Please try it out and let us know how this works for you.
We’ve updated dmSDK with some new functionality regarding sockets and connections. These are the new namespaces.
We are currently working on a new extension-websocket where many of these functions are used.
We’ve also made the
defoldsdk.zip available on the download page.
This package contains all the prebuilt libraries for each platform, as well as headers.
- We’ve added support for LuaJIT (the interpreter, not jit)
- We’ve added hot reload support
- Fixed support for https requests
- Better error logging for remote builds
Issue-5116- Added: Add defoldsdk.zip to releases
Issue-5124- Added: Added dmCrypt to dmSDK
Issue-5126- Added: Added dmURI to dmSDK
Issue-5128- Added: Added dmSocket, dmSSLSocket, dmDNS, dmConnectionPool to dmSdk
Issue-4835- Added: Added dmThread to dmSdk
Issue-4901- Fixed: Fixed issue of uploading font vertex buffer multiple times
Issue-4930- Fixed: Unify Android build pipeline
Issue-5038- Fixed: Move engine to a new thread (Android)
Issue-5046- Fixed: Enable error logging for bob.jar when doing remote builds
Issue-5080- Fixed: Sound didn’t pause when app was mimimized
Issue-5101- Fixed: Fixed Windows code signing for the editor
Issue-5129- Fixed: Liveupdate zip publisher can now copy result to a different file store