Defold 1.2.173 BETA

Defold 1.2.173 BETA

The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.

We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.

Please report any engine issues in this thread or in issues using Help -> Report Issue

Thx for helping out!


This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.

Access to the beta

Download the editor or bob.jar from

Set your build server to



In an effort to drastically reduce the number of ANR’s on Android, we’ve moved the main game thread to a different thread.
This change removes any stalls between the UI thread and the engine thread (e.g. from long running user functions).
Please try it out and let us know how this works for you.



We’ve updated dmSDK with some new functionality regarding sockets and connections. These are the new namespaces.

We are currently working on a new extension-websocket where many of these functions are used.

We’ve also made the available on the download page.
This package contains all the prebuilt libraries for each platform, as well as headers.


  • We’ve added support for LuaJIT (the interpreter, not jit)
  • We’ve added hot reload support
  • Fixed support for https requests
  • Better error logging for remote builds


  • Issue-5116 - Added: Add to releases
  • Issue-5124 - Added: Added dmCrypt to dmSDK
  • Issue-5126 - Added: Added dmURI to dmSDK
  • Issue-5128 - Added: Added dmSocket, dmSSLSocket, dmDNS, dmConnectionPool to dmSdk
  • Issue-4835 - Added: Added dmThread to dmSdk
  • Issue-4901 - Fixed: Fixed issue of uploading font vertex buffer multiple times
  • Issue-4930 - Fixed: Unify Android build pipeline
  • Issue-5038 - Fixed: Move engine to a new thread (Android)
  • Issue-5046 - Fixed: Enable error logging for bob.jar when doing remote builds
  • Issue-5080 - Fixed: Sound didn’t pause when app was mimimized
  • Issue-5101 - Fixed: Fixed Windows code signing for the editor
  • Issue-5129 - Fixed: Liveupdate zip publisher can now copy result to a different file store