Defold 1.2.172 BETA
The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.
We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.
Please report any engine issues in this thread or in issues using Help -> Report Issue
Thx for helping out!
Disclaimer
This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.
Access to the beta
Download the editor or bob.jar from http://d.defold.com/beta/
Set your build server to https://build-stage.defold.com
Release notes
This sprint we’ve upgraded the extension-iap to support Android Billing 3.0. Read more in this post. You can find the beta version of the extension here
The sound has been moved to a separate thread (if the platform supports it), which significantly lowers the risk of stutter when playing sound while loading large scenes.
We’ve also spent some time improving the support for our newest platform, the Nintendo Switch.
In this beta we’re adding multiple workflow fixes, including support for the web profiler and hot reload.
Engine
-
Issue-4991
- Added: Addedandroid.display_cutout
in game.project for handling display cutout -
Issue-3172
- Fixed: Only use XY for creating uniform scale in Box2D -
Issue-4447
- Fixed: Added Android 10 as the default target api -
Issue-4837
- Fixed: Sound is now run on a separate thread -
Issue-4862
- Fixed:sys.reboot
now supported on HTML5 -
Issue-4952
- Fixed: Fix crash when deleting playing particlefx in gui -
Issue-5000
- Fixed: Proper Lua context cleanup afterwindow.set_listener
callbacks -
Issue-5051
- Fixed: Fixed spawn position for mesh component -
Issue-5069
- Fixed: Fix for world space mesh component -
Issue-5033
- Fixed: Added better error reporting if liveupdate keys were set, but didn’t exist on disc -
Issue-4766
- Fixed: Removed unused render target name -
Issue-5063
- Fixed: Vulkan - Added cubemap support -
Issue-5014
- Fixed: Vulkan - Fix conditions for properly resizing scratch buffer -
Issue-5043
- Fixed: Vulkan - Make sure we set the correct filtering when uploading textures