Defold 1.2.168 BETA

#1

Defold 1.2.168 BETA

The latest beta is now released, and we invite those interested in beta testing the new features in the editor and engine to join now.
The beta period will be 2 weeks and the next planned stable release is two weeks from now.

We hope this new workflow will highlight any issues earlier, and also get valuable feedback from our users. And please comment if you come up with ideas on improving on this new workflow.

Please report any engine issues in this thread or in editor2-issues using Help -> Report Issue

Thx for helping out!

Disclaimer

This is a BETA release, and it might have issues that could potentially be disruptive for you and your teams workflow. Use with caution. Use of source control for your projects is strongly recommended.

Access to the beta

Download the editor or bob.jar from http://d.defold.com/beta/

Set your build server to https://build-stage.defold.com

Engine

  • Issue-4726 - Fixed: Crash when out of physics worlds
  • Issue-4745 - Fixed: Fixed issue when GetAdaptersAddresses got too small buffer
  • Issue-3185 - Fixed: Fixed game crash when running html5.run() (DEF-3869)
  • Issue-4644 - Fixed: Fixed sys.exit() freeze on iOS
  • Issue-3532 - Change: Open sys.open_url() result in a new tab on HTML5 (DEF-2472)
  • Issue-3739 - New: Added option to let the engine run while iconified
  • Issue-4736 - Fixed: Fixed normals when flipping collision shapes

Issue-3532 Open sys.open_url() result in a new tab on HTML5 (DEF-2472)

It is now possible to set url target:

sys.open_url("https://www.defold.com", { target = "_blank" })

Docs: https://defold.com/ref/beta/sys/#sys.open_url:url

Issue-3739 Added option to let the engine run while iconified

It is now possible to let the engine run while the window is iconified. Check the “Run while iconified” checkbox in the Engine section of game.project.

16 Likes

#2

It works! This is a big step in making multiplayer games with Defold more reasonable to do.

Resizing the window and dragging the window title bar still pauses the engine? And it seems the moment of minimizing the game also causes a small spike in pause time? These are not as crucial but can still add some discomfort to all other players when one player is the host.

1 Like

#3

Yes, this is still an issue. We’re using an old version of GLFW that hasn’t solved this. We will at some point upgrade to a newer version.

5 Likes

Turn off physics for a collection?
split this topic #4

9 posts were merged into an existing topic: Failed to copy launch images for bundling

0 Likes

#5

Hey there, I was wondering if there’s a more public place where the BETA issues are being filed and checked? Maybe with a proper tag?
I’m using the beta channel extensively these days and I would love to contribute not only reporting bugs, but also testing fixes when they are released.

0 Likes

#6

We’re working on that, but it’s been delayed several times. We plan to have a single place for product backlog, roadmap, issues and releases available to the community and the developers. It’s close though and we may have it up and running in time for the 1.2.169 beta (or the latest for the 1.2.170 beta).

2 Likes