Defold 1.2.160
Summer is almost over here, and the team is starting to get back into the office. We hope you’ve had a good summer too!
Push extension
We have now removed the push functionality into a separate extension. To migrate, add a dependency link to the extension in your game.project . It uses the new base extension Firebase Core.
Engine
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DEF-3016 / #3586- Added : Addedlabel.get_text()to synchronously get the current text -
-------- / #3520- Added : Addedsys.get_application_path()to get a path to the application executable -
-------- / #4286- Fixed : Fixed intermittent crash when callinggo.get()without using a path fragment -
-------- / #4308- Fixed : Better handling of IPV6 networks when usinghttp.request() -
-------- / #4295- Fixed : Add new tags intoAndroidManifest.xmlfor supporting a notch -
DEF-2713 / #4299- Fixed :msg.post()with nil asreceiverwill now generate a Lua error -
DEF-3878 / #3182- Fixed : Better logs in editor/bob when getting jar conflicts -
DEF-2532 / #4272- Fixed : Fix Extrude Borders for images with more than 8 bits per channel and additional indexed color formats -
DEF-3031 / #3709- Fixed : Better default HTML template for Web bundles -
DEF-2396 / #3140- Fixed : High-DPI does not work correctly for HTML5 bundles -
-------- / #4338- Fixed: Crash when delay deleting particle effects from a deleted gui node -
-------- / #4304- Removed : We removed the support for Facebook Gameroom
Editor
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DEFEDIT-4218- Fixed : Atlases with same images are no longer merged unless all properties match -
DEFEDIT-4221- Added : You can now Alt-click tree view disclosure arrows to expand all children -
DEFEDIT-4261- Added : Perspective camera toggle in scene view -
DEFEDIT-4274- Fixed : Clear icon was misaligned in form views -
DEFEDIT-4281- Fixed : Underscores in file names did not show up in tab overflow menu -
DEFEDIT-4300- Fixed : Large Collada mesh files load much quicker in the editor





