Defold 1.2.160
Summer is almost over here, and the team is starting to get back into the office. We hope you’ve had a good summer too!
Push extension
We have now removed the push functionality into a separate extension. To migrate, add a dependency link to the extension in your game.project . It uses the new base extension Firebase Core.
Engine
DEF-3016 / #3586- Added : Addedlabel.get_text()to synchronously get the current text-------- / #3520- Added : Addedsys.get_application_path()to get a path to the application executable-------- / #4286- Fixed : Fixed intermittent crash when callinggo.get()without using a path fragment-------- / #4308- Fixed : Better handling of IPV6 networks when usinghttp.request()-------- / #4295- Fixed : Add new tags intoAndroidManifest.xmlfor supporting a notchDEF-2713 / #4299- Fixed :msg.post()with nil asreceiverwill now generate a Lua errorDEF-3878 / #3182- Fixed : Better logs in editor/bob when getting jar conflictsDEF-2532 / #4272- Fixed : Fix Extrude Borders for images with more than 8 bits per channel and additional indexed color formatsDEF-3031 / #3709- Fixed : Better default HTML template for Web bundlesDEF-2396 / #3140- Fixed : High-DPI does not work correctly for HTML5 bundles-------- / #4338- Fixed: Crash when delay deleting particle effects from a deleted gui node-------- / #4304- Removed : We removed the support for Facebook Gameroom
Editor
DEFEDIT-4218- Fixed : Atlases with same images are no longer merged unless all properties matchDEFEDIT-4221- Added : You can now Alt-click tree view disclosure arrows to expand all childrenDEFEDIT-4261- Added : Perspective camera toggle in scene viewDEFEDIT-4274- Fixed : Clear icon was misaligned in form viewsDEFEDIT-4281- Fixed : Underscores in file names did not show up in tab overflow menuDEFEDIT-4300- Fixed : Large Collada mesh files load much quicker in the editor




