Defold 1.2.159
This release adds the ability to get a game object’s world transform as a vmath.matrix4.
We have also updated the builtin shaders to use a higher precision for the view_proj matrix uniform, to avoid graphical issues with sprites rendered far from origin.
The release includes a minor fix for the sound system on iOS that should resolve the stuttering/micro-freeze when playing sounds on older iOS devices.
Notes on Android SDK and NDK
Due to Google Play Store requiring applications to be built with a newer target SDK (and our ongoing work to support Vulkan), means that we are soon going to update our internal build tools.
We want to give our users a heads up that this will hopefully be released in the next version of Defold, but it also means our lowest supported Android OS version will soon be 4.1.
Engine
#3392- Added: Retrieve a game object’s world transform matrix. (DEF-1548)#4222- Changed: Replacemediumpwithhighpforview_projuniform.#4115- Fixed: Engine micro-freeze when playing sounds on older iOS devices.#4232- Fixed: Focus lost callback wasn’t called on under some situations (ex Siri open).
Editor
#4258- Added: Ability to remove recent projects.#4255- Changed: Editor window title shows project name first.#4200- Changed: Redesign views of all forms.#4250- Changed: Redesign Target Discovery Log dialog.#4198- Fixed: Update UI when clicking on some nodes in a scene.