Defold 1.2.151
In this release we’ve added support for controlling flipbook animations using a cursor
property on sprites.
You can also control their playback speed via the playback_rate
property.
On HTML5 we’ve also added a more robust retry logic in case the assets are loading over a shaky connection.
We have also fixed an issue where some Facebook dialogs where not properly displayed when using the vanilla engine on Android.
Web
We have added a Project Download option to the Dashboard project list. You can use this functionality to easily download a project to archive it offline or to upload it to another version control service such as GitHub. More on importing into GitHub here (https://www.defold.com/manuals/project-setup/#_adding_the_project_to_github)
Engine
-
DEF-2249
- Added: Added cursor and playback rate control for flipbook animations. -
DEF-3418
- Fixed: Improved retry logic when loading resources for a game in HTML5 -
DEF-3873
- Fixed: Fixed issue with facebook dialogs not working in non-NE builds. -
DEF-3888
- Fixed: Crash when exiting the game in the project without display profiles -
DEF-3898
- Fixed: Local push notifications crash -
DEF-3896
- Fixed: NE - Added vectormath_aos.h to dmsdk/sdk.h
Editor
-
DEFEDIT-1614
andDEFEDIT-1642
- Fixed: Very fast keyboard shortcut invocations could occasionally get lost. -
DEFEDIT-1627
- Added: The splash screen now indicates release channel and editor revision. -
DEFEDIT-1636
- Fixed: Stopped the editor from mistakenly picking up some Java environment variables. -
DEFEDIT-1646
- Fixed: Exception when using the Simulate Resolution feature. -
DEFEDIT-1650
- Fixed: Overridden vector property fields are no longer black.