Defold 1.2.145 has been released


#1

Defold 1.2.145

This release adds more script profiling details, now you can see how much time is spent in each engine callable script function (init, update, on_message, on_input, on_reload and final).

We also added more control to what happens if a user clicks links inside Webviews. You will now get a callback when navigation is about to change and have the option to prevent it from happening.

Engine

  • DEF-3620 - Added: Webview support for a callback when a link is clicked
  • DEF-3601 - Added: Named profiling scopes for script functions.
  • DEF-3696 - Fixed: collectionfactory.load() on an empty collections caused a crash.
  • DEF-3707 - Fixed: Crash when parsing invalid JSON in push notifications.
  • DEF-3705 - Fixed: Crash when setting invalid tile index on a tilemap.
  • DEF-3692 - Fixed: Potential Android crash if AdvertisingIdClient throws unknown exception.
  • DEF-3652 - Fixed: Crash when reloading collection with spine scene.
  • DEF-3685 - Fixed: Multitouch input sometimes reporting multiple pressed/released.
  • DEF-3066 - Fixed: Setting a gui node Z scale of 0 makes node un-pickable.
  • DEF-3235 - Fixed: collectionfactory.load crashed engine if already loaded.
  • DEF-3698 - Fixed: Crash when loading a GO factory that is already loading.
  • DEF-1858 - Fixed: Right mouse button detection not working in HTML5.
  • DEF-532 - Fixed: Crash when printing Gui node from different scene.
  • DEF-3636 - Fixed: iap.restore() did not work on Android.
  • DEF-2726 - Fixed: Gui node comparison did not return false if comparing nodes from different scenes.

Editor

  • DEFEDIT-1502/-1517 - Added: F2 shortcut key to rename.
  • DEFEDIT-1516 - Added: Press Enter to open file.
  • DEFEDIT-1518 - Added: Esc and Enter trigger Cancel and Ok buttons in dialogs.
  • DEFEDIT-1509/-1514 - Fixed: Exceptions in code editor.
  • DEFEDIT-1522 - Fixed: Disallow adding collection as a child to itself.
  • DEFEDIT-1510 - Fixed: Exception during rebuild.
  • DEFEDIT-1515 - Fixed: Color missing from first Console line.
  • DEFEDIT-1521 - Fixed: Layers in tilemap now sorted by z-order.
  • DEF-3711 - Fixed: Font shadows now display properly in the editor.

pinned globally #2

#3

Im docs you changed render pridicate description. Now 64 was 32. You change it in current release?

---The current limit to the number of tags that can be defined is 64.

#4

This is a bug in the documentation. The max number of material tags is 32.


#5

Updated original post with Editor 2 changes as well! :+1:


#6

How do I update ?

Download the Whole thing ?


#7

:open_mouth: :open_mouth: :open_mouth: F2 to rename! Wooo!!!


#8

The launcher/editor should give you an option to update once it has downloaded the latest version. It won’t force you to automatically update you have to click the update button.


#9

Oh! Okay , Never saw that before, maybe i check the forums too fast.