So, regarding dynamic libraries, using dynamicLibs
should allow us to link against dynamic libraries on platforms where you were compiling with -Wl,static
, (namely Linux and Android, I think), right? Two questions:
- Does this also bundle the library along with the executable or do we still have to duplicate it in
res
? - When running from the editor, if the game links against any dynamic libraries (which would exist at their proper paths if bundled), it will most likely crash if it doesn’t find them. Are there any plans to mitigate this?