Defold 1.2.136 has been released


#1

Defold 1.2.136

This release upgrades the Facebook SDK on Android and iOS from 4.4.0 to 4.7.0.
The Android SDK has been patched to support api levels < 15.

Support for Xbox 360 wireless controllers has also been added,
along with several bug fixes and performance improvements.

Engine

  • DEF-1958 - Added: Facebook SDK upgrade to 4.7.0 from 4.4.0 (Android and iOS).
  • DEF-3448 - Added: Wireless 360 controller support for OSX.
  • DEF-3404 - Fixed: Fixes issues with push notifications on Android 8+.
  • DEF-3455 - Fixed: Fixed spine crash from Editor 2 pipeline data.
  • DEF-3366 - Fixed: Autosize on GUI nodes incorrect if texture is scaled/resized by pipeline.
  • DEF-3138 - Fixed: Sound plays for one frame even though the group gain is 0.
  • DEF-3211 - Fixed: Some Dragonbones spine scenes break while bundling.
  • DEF-3462 - Fixed: Fixed documentation for webview.set_position()
  • DEF-3479 - Fixed: Fixed API check before attempting to login with facebook

Build size. Auto Stripping or manual configuration
#2

#3

What exactly issue it was?


#4

@sven or @britzl knows better than me


#5

Well, the issue was that if you set targetSdkVersion to 26 in your Android manifest then push notifications didn’t work. There was a change in the NotificationBuilder, requiring a notification channel as an extra argument on SDK version 26+.


#6

Do you mean 4.7.0 - October 7, 2015 ? (https://developers.facebook.com/docs/android/change-log-4x)
I interested, because I see this message in facebook dashboard:


#7

I’m not sure why we chose that particular version, but I believe we want the lowest supported version for the devices. Perhaps @Johan_Beck-Noren knows more?