This sprint we’ve fixed an issue where the local push notifications weren’t accessible between sessions on Android.
Also, we have added support for zero width spaces, which is helpful when you do localization.
And there is now also the ability to reset the IK target for spine animations, via the new function
There is now also a new tutorial available
Walking Austronaut, both as a starting template within the Editor and also directly on the website
DEF-3133- Added: Added spine.reset_ik_target function
DEF-2747- Fixed: Local push notifications are now persistent between sessions on Android
DEF-3303- Fixed: Engine and Editor 2 interpret a zero width space as whitespace for breaking lines
DEF-3281- Fixed: Each collection now supports more than 16k sprites (fixed again!)
DEF-3284- Fixed: Updated Android manifest to target SDK version 26
DEF-2596- Fixed: Collection factory memory leak
DEFEDIT-1381- Fixed: Saving on Windows 10 now faster.
DEFEDIT-1393- Fixed: Particle effect emitters sorted on z-value in the editor.
DEFEDIT-1395- Fixed: Intermittent crash when playing and editing particlefx.
DEFEDIT-1397- Fixed: Boxes in gui editor sorted by layer + index.
DEFEDIT-1398- Fixed: Models no longer overdrawn by other objects in scene editor.
Work in progress
Lua timer module
The new timer functionality just barely missed this release. It will now land in the next release.
The tasks of the live update feature are now into its final stages
and should be available soon for release.
We are currently working on optimizing the build times for Win32/Win64.
Early tests are really promising but there are a series of small tasks that needs to be done
in order for this to work well.