Defold 1.2.122
In this release we have added a new vector math function vmath.mul_per_elem()
which allows you to multiply two vectors elementwise.
We’ve also fixed an issue on Android when a silent (but playing) audio would steal back audio focus from other apps playing music.
Engine
-
DEF-3135
- Added: Addedvmath.mul_per_elem()
for element wise multiplication between vectors. -
DEF-3130
- Fixed: Fixed issue when silent sounds stole audio focus from other apps. -
DEF-3136
- Fixed: Crash fix when usingnil
as target url forlabel.set_text()
. -
DEF-3127
- Fixed: Added support for “-fpermissive
” for our GCC based platforms (Android and Linux).
Work in progress
Apart from the current release, we also have some longer tasks. We are currently:
- improving the Live Update feature set with the ability to upload a new manifest and data to a released game.
- adding better profiling of the resource usage at runtime. A first MVP should land in the next release
- adding a way to synchronously query the physics world for collision contact info. This can be used for spawning, or implementation a custom time-of-impact detection. It can be very beneficial for kinematic objects.