Defold 1.2.121
This release adds some previously missing quaternion support for certain vmath
functions and miscellaneous fixes for LiveUpdates and Spine/Model runtime.
Engine
-
DEF-3109
- Added: Added support for quaternions invmath.lengthSqr
vmath.length_sqr
,vmath.length
andvmath.normalize
. -
DEF-2956
- Changed: Tilegrid cells now use polygon shape collision internally. -
DEF-2997
- Fixed: Issue with LiveUpdate resources shared between excluded/bundled collectionproxies. -
DEF-3121
- Fixed: Playing a new spine animation in complete callback would render one incorrect frame. -
DEF-3111
- Fixed: Added a--version
flag tobob.jar
. -
DEF-3112
- Fixed: Library order issue in HTML5 NE builds. -
DEF-3053
- Fixed: Reverted a previous go.animate optimization fix due to a crash, will be readded at later stage.
Documentation
- Updated API reference for
ray_cast_response
and added raycast miss to example.