Defold 1.2.116
This release adds support of spine skin color, ability to set the use of accelerometer events and various other fixes.
Engine
-
DEF-2578
- Added: Spine skin color support. -
DEF-2821
- Added: Added support for binary strings in the scriptingCheckTable
/PushTable
. -
DEF-1396
- Added: Addedinput.use_accelerometer
togame.project
to control accelerometer events. -
DEF-2908
- Changed: Removedx86-linux
andx86-darwin
from the bundle step. -
DEF-1286
- Fixed: Discard the z-component when checking length of 2D raycast. -
DEF-2936
- Fixed: Spine animated tint applied twice in some cases. -
DEF-2938
- Fixed: Engine now handles .wav files with superfluous data. -
DEF-2934
- Fixed: Crash when returning data in builtin functions (init
,update
etc). -
DEF-2633
- Fixed:http.request()
failed for some https connections. -
DEF-1929
- Added: Ability to determine if the game is running on a debug build (sys.get_engine_info().is_debug
)