Defold 1.2.112
This release adds new functionality to the go.delete
function together with fixes for Collada models, font textures and GUIs.
go.delete
We have extended the go.delete
function to accept an additional bool
parameter that will recursively delete the child hierarchy of the deleted object, in child to parent order. The function now also accepts a table of game object ids, which deprecates go.delete_all
.
Collada fixes
The Collada parser has been fixed so that it can parse start and end times for animations (per scene). The asset unit
entry is also applied to skeleton bone positions, instead of being included in their scale.
Headless engine
We have removed the dependency for X/GLFW on the headless version of the engine. This means that you should be able to run the headless engine on hardware without X, graphics card and monitor.
Engine
-
DEF-1644
- Added: New option ingo.delete
to also delete children. -
DEF-1827
- Fixed: GUI nodes stretch when changing window size while disabled. -
DEF-2845
- Fixed: Correctly initialize font cache. -
DEF-2867
- Fixed: Headless version of engine no longer depend on GLFW/X/OGL. -
DEF-2857
- Fixed: Truncate info/error/warning editor marker strings if too large. -
DEF-2715
- Fixed: Collada scene start/end/framerate are parsed and used. -
DEF-2854
- Fixed: Collada asset unit is applied to bone positions. -
DEF-2837
- Fixed: Increased the Java heap size for javac and dx commands in build service.
Documentation
- A guide to Defold for Flash users, written by Alexander Asvegren, was added to the manuals (https://www.defold.com/manuals/flash/).
- A tutorial how to build a magnificent snake game was added to the tutorials section (https://www.defold.com/tutorials/snake/).