This release includes native extensions support for Windows, some fixes to our Collada scene support and Spine in GUI, updated SDKs for iPhoneOS and MacOSX, and added support for 16-bit texture formats.
We’ve updated the minimum iPhoneOS minVersion to 6.0
The new SDK versions are iPhoneOS 10.3 and MacOSX 10.12
16-bit Textures (RGB/A + Luminosity)
New 16-bit formats are added for RGB, RGBA and Luminosity with Alpha. These formats are accepted on all supported devices and also works with WebP compression. 16-bit RGBA is especially useful for Android applications using alpha textures, which otherwise have to resort to 32-bit RGBA taking twice the memory footprint.
This sprint we’ve finished up the Windows support for native extensions as well as updated the iPhone/MacOSX SDK’s. Next up is Linux support.
DEF-2746- Added: Add 16-bit RGB/A and Luminosity + Alpha support to engine
DEF-2796- Added: WebP lossy/lossless support for 16-bit RGB/A and Luminosity + Alpha
DEF-2731- Added: Added Win32 support in Native Extensions
DEF-2778- Added: Added support for iPhoneOS 10.3 and MacOSX 10.12
DEF-2690- Fixed: Bump max spine scene count for GUI scenes
DEF-2716- Fixed: Minor fix for ColladaUtil if scene only has bones in the visual scenes entry.
DEF-1954- Fixed: WebP lossy compression with HIGH compression level gave visual errors