The aim of Deflector is to guide a ball to an exit using the set of tiles provided.
The initial level contains pathways and gaps and there is a palette of action tiles which can be added to the level to effect the ball as it rolls over them. Some tiles redirect the ball in a specific direction or in another direction depending on the direction of contact. Some tiles teleport the ball and have other effects.
The game concept bares a passing resemblance to Chu Chu Rocket on the Dreamcast though without cats and mice.
The core of the game is working, tiles can be added and removed and the ball travels as expected throughout the level. It’s the sort of game that needs a lot of levels so I expect level design to take up the bulk of development time.