DefBlend - Shade your sprites with solid colors using blending modes

Demo here:

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This is incredible! Nice work :smiley:

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Once we can dynamically control materials / textures more unique effects for individual sprites can be achieved. Using solid colors is useful but textures for the blending effects will be even better!

I think extra samplers only show up on models and not on sprites so I can’t define extra textures to use with sprites within the editor right now?

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