So, my friend and I are trying to create a, hopefully simple, game where a player can cut objects and the cutted fragments are supposed to fall to the ground (“by nature’s laws”). An object should be cuttable on any position.
We’ve tried with a factory of collision objects which creates new objects depending on the position where they’re cut and scales them to the appropriate size. However, this turned out to be a nightmare and it appears to behave quite random when changing parameters… (and we can’t really see if the collision object matches the real one perfectly) - quess there’s an easier way to do such a thing.
The fragments should collide with static ground objects.
This is our first time using this engine and we couldn’t seem to find a solution around here.