I am starting this bounty at $100 (now $200) and will raise it over time. The bounty is available for the first person who publishes an animal crossing style shader effect in a public github repo as a Defold project and posts it here. I will pay you on Paypal.
Anyone is eligible to take this bounty as long as I am able to pay you with Paypal. I will be posting more bounties over time to encourage people to create useful example projects that will help others make creative projects. I feel like there is not enough people making these kinds of things for Defold / there is a huge gap in these kinds of projects that exist for other engines like Unity and we need to change this so I will also encourage others who are able to begin listing bounties to create a financial incentive for people to make and post open source sample of generally useful concepts as projects.
Requirements:
- License of project must be MIT or CC0 when possible
- Can use vanilla camera object or another option like Rendercam, but note that Rendercam is no longer maintained and so doesn’t have the frustrum calling, if you use Rendercam you need to update it to have frustrum calling
- Must have an object moving around in some way in 3D space, the Defold project needs to look like it’s an Animal Crossing style world so you should use some low poly tree objects too, you can use something like https://github.com/astrochili/defold-kinematic-walker
- The below video shows a potential issue with frustrum culling, you should address this issue if it’s possible (I’m not even sure if it is with Defold currently but please try to address this since the popin should be obvious if it’s not addressed)
- You can adapt this project for light and shadows https://github.com/Dragosha/defold-light-and-shadows