Crystal Caverns is a platforming game of skill, made in 4 days for Platformer Week and WGJ#86.
Controls are included in the game and also on the game webpage.
You can play the game in your browser or download the build for your preferred platform - these versions support gamepads (maybe).
Link to game - Crystal Caverns by Ben James
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Pkeod
2
Really well done. Good job!
The boxes you can push seem to pop through the floor for a frame when you land on then, and they take a while to settle.
Have you ever tested setting the framerate of the container collection to 0fps for a moment when taking damage / dying to emphasize it?
Is this jump possible? I tried to pixel perfect it but it ate up all of my lives!
2 Likes
Thank you!
The physics is a bit ropey, I know. It’s a mixture of kinematic and dynamic stuff.
I’ve not tried setting the framerate to 0. 4 days was pretty tight to get everything at least roughly working.
That jump is not possible, no! You need to bring a crate up the elevator and push it into the spike pit.
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