Hmm, I believe this should be working. This could be a bug.
I’m not able to try this right now, but if you are using the built-in model material, it should be using world space. Perhaps you can try it with local vertex space.
Hmm, I believe this should be working. This could be a bug.
I’m not able to try this right now, but if you are using the built-in model material, it should be using world space. Perhaps you can try it with local vertex space.