@sicher is this bug still present in 1.2.85? I tried to give a script some properties and defold crashed instantly. But when I took out nested gameobjects it worked - but still didn’t display all components of the current collection…
yes. I had to force-quit it. tried multiple times to restart the ide, but i even can’t open the script to delete the faulty line, because it instantly crashes again. had to revert to an older commit…
@Ragnar_Svensson@sicher I wanted to add some properties to my camera script. One of them should be a component selector for the object, that the camera should fallow. Here’s my experimental setup
The component I’d like the camera to fallow is hero.go which is is gameobject file. Right now it’s nested inside the same gameobject as the camera is the child of. This might be not logical, but the bug should appear in this case either…
Inside my camera script I do this camera_controller.script (1.1 KB)
The bug occurred as soon as I added go.property("fallow", msg.url()) to the script, which is what the documentation suggests.
At this point the property isn’t shown but running the game still works … until you want to open the script again. In this case OSX shows the mouse-spinning-wheel and everything hangs up.
Is there a way to make msg.url() list game objects also?
I’d expect it showing fallower, #camera, #camera_constroller, hero, world…
Because I need the hero.go to be the “object to fallow”…
Cool, did you see both issues? One for editor hang and one for game objects not showing up in url property if the game object containing prop-script is in-place.