I just had a crash when running my game in fullscreen from the editor (the editor didn’t crash). Here’s the bit from the console and I’ve uploaded the referenced file (_crash.zip).
macOS 11.4, MBP 13", 2020, 2.3 GHz, i7, 32GB, Intel Iris Plus Graphics 1536MB
I'm also running an external 4K LG Monitor.
INFO:DLIB: Log server started on port 51342
INFO:ENGINE: Target listening with name: MacBook-Pro.local - ::1 - Darwin
INFO:ENGINE: Engine service started on port 51343
INFO:ENGINE: Defold Engine 1.2.184 (1f57126)
2021-07-13 08:33:10.308 Defold[2860:102994] void * _Nullable NSMapGet(NSMapTable * _Nonnull, const void * _Nullable): map table argument is NULL
WARNING:GRAPHICS: Trying OpenGL 3.1 compat mode
INFO:CRASH: Successfully wrote Crashdump to file: /Users/bryanrieger/Library/Application Support/Defold/_crash
ERROR:CRASH: CALL STACK:
#0 pc 0x91d7d libc++abi.dylib _sigtramp+29
_crash.zip (2.3 KB)